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Video
How to Create a Timeless Logo
According to Jessica Hische
Video
Figma Master File
Here is my approach to speed up your design projects & stay consistent
Article
Interview with Pablo Stanley
Speaking with the designer about AI, the new design process and the importance of typography.
Video
Best Talks from Figma Config 2024
From Design Systems to Eames, Shitty Robots and Gen Z
Concept
The Brauncore Phone
What if the legendary design company created a phone?
Video
How to Organize Your Figma
Take a look into my Figma structure and design process
Article
Is Canva Getting Good?
Your auntie’s toy has the ambition to become a serious design tool.
Video
Figma Config 2024
New features announcements & leaks - my predictions
Article
The Rise of Brauncore
Beyond the touch screen, there’s a new trend rising.
Article
Superlist Review – Part 2
A Review of the Wunderlist Successor, – the bad & the ugly
Article
I Switched to Superlist so You Don’t Have to
A Review of the Wunderlist successor, Part 1
Article
Search in UX
More People have been to the top of Mt. Everest than to page 10 of Google’s search results – summary of Smashing Magazine's Vitaly Friedman talk
Article
Creative Events that are Worth Attending in Spring 2024
Here’s a list of design events you should not miss in Spring 2024 in Berlin (and other cool cities).
Article
The Return of Tech Brutalism
This is not a review – it is an explanation why the Nothing Phone (1) is such a hype. And who is behind it.
Article
Mobile Design Trends in 2020
UX Design is ever evolving. In today’s global and restless society, technical and social changes trickle down into product design very quick. Almost daily.
Article
Getting Started with UX in 2019
What you need to know when you want to become a UX designer
Article
What Mike Monteiro Taught me About Feedback
Working with long-form feedback doesn’t have to be painful – here’s a lesson from the designer who calls his boss an asshole.
Article
The 5 Best Design Events
Photo by Norman Posselt. Dusty meeting rooms, smelly carpets, cheap coffee – conferences are lame. Here are 5 events that definitely are not!
Article
Books for Designers, Vol. III
5 books that inspired me and changed the way I design.
Article
Manage your day with Todo Tiles
Here is a simple and effective method to get an overview over your daily tasks.
Article
Interview with Erik Spiekermann, Part II
«We want to see how we can use the old machines and bring them into the present» – in part 2 of our interview, Erik speaks about creative limitations, city planning and poaching eggs.
Article
Interview with Erik Spiekermann, Part I
«Make sure you have a good idea that can survive, even badly designed» – Design legend Erik Spiekermann talks about travel, design challenges and not getting killed over beer.
Article
Are Designers Important?
What skills does a designer need to have in 2019? What is really important? How has the discipline changed?
Article
Access over Ownership
Design has changed, as have the tools. Here is a list of easy-to-access design apps and websites that can help you create professional output.
Article
The 5 Stages of Product Designers
From Pixelpusher to Human Experience Design – What every designer goes through in their career.
Article
Kill Your KPIs
Don’t fall for the data porn trap. Here is how designing for data can negatively impact your product.
Article
Deluxe Experiences
How to take full control over an experience and its influence.
Article
Love in Product Design
How the best product designers make us love product – and how you can, too.
Article
Being Successful in Making Games – Interview with Catt Small
I spoke with UX designer, game developer and TEDx speaker Catt Small about side projects, diversity in games and how to stay motivated.
Article
Personal OKRs
A brief chat with my buddy Max about personal goal setting, using OKRs and Bill & Ted.
Article
Humans, not Users
There’s a fundamental problem with UX – here’s how to fix it.
Article
Books for Designers, Vol. II
If you’re an aspiring UX designer, there is no way around these 5 books. Number 3 will … just kidding, they will all blow your mind.
Article
How to Find Time for Your Side Hustle
«Do you ever sleep?» How to start a successful side hustle without cutting work or family life.
Article
How to Turn Your New Year’s Resolutions Into Goals
3 productivity hacks that help you stick to your new years resolutions
Article
2018 - Year in Review
2018. A lot has happenend. Here is my review.
Article
Design Trends Forecast 2019
Forget minimalism, big pictures or typography – here are the real design trends for 2019.
Article
Design Sprint 101
An intro to Design Sprints – from getting started to getting successful.
Article
Design Process Battle: Which One is the Best?
What does a good design process look like? And what can we learn from Apple and Google?
Article
Here’s to 2017
A year full of Fun, Details, Populism, Design Talks. My personal year in review.
Article
Survival Guide for the Attention Economy
Election in Germany is coming up, time to give a little advice on how to avoid being manipulated by players you don’t like.
Article
«Details Make the Experience» – Interview with Frank Rausch
The award-winning app designer & developer about reading experiences, inspiration and detail obsession.
Article
My Top 5 Books for UX Designers
If you’re an aspiring UX designer, there is no way around these 5 books. Number 3 will … just kidding, they will all blow your mind.
Article
«Does my mom understand what I do?» – Interview with Khoi Vinh
The Adobe XD Principal Designer speaks about why design is not well understood – and what we designers can do about it.
Article
The IKEA Principle
The seven phases of guiding users through an online experience – inspired by the Swedish furniture giant.
Article
Move your Boundaries – Interview with Alex Cornell
Designer & filmmaker Alex Cornell talks about how he almost ended up on “Shark Tank” and why he gave up his design studio to join Facebook.
Article
“I Forget to Make Small Moves” – Interview with Aaron Draplin
Speaking with designer legend Aaron James Draplin of Draplin Design Co. about Dribbble, scaling up his company and building record shelves.
Article
What Creators can Learn from Larry Clark
7 key lessons from the filmmaker legend’s “Manifesto of not giving a fuck”
Article
Science in Design
Good design is not rooted in art, it is based on science. Read about how math & psychology impact our visuals.
Article
Pathway to Sanity
We spend too much time consuming content online. Time to fix this.
Article
Demystifying Editorial Design
Besides VR, AR and AI, the web is still 90% about text. How do I get people to read?
Article
Product Mixtape
You make playlists for chillin’, to work out or for loved ones. I made one for a product I worked on. Here is why.
Article
Delightful Details
A true story about space travel, UX design and how a simple switch could kill you.
Article
Improving my Productivity
I stopped using Wunderlist to become better in tracking and improving my workflow – here’s what I found.
Article
Designing Fun
Fun experiences can be product differentiators. But how does fun work?
Article
Experiences! or How to Build Roller Coasters
There’s over a billion websites live today. And the question: how can we stand out?
Article
Speaking at CreativeMornings Berlin
In November 2016, I had the honor to give a talk at CreativeMornings Berlin – here’s my summary.
Prototyping with AppStarter
Whenever a new tool or framework comes up, I want to get my hands on it.
Logo Design Trend: Negative Space
Tiny details in design can tell a great story, especially when they’re hidden in the negative space of a logo.
Design Trend: Blue Text on Websites
A collection of websites using bright blue as their body copy color.
UX und HTML5 - So verbesserst du die User-Experience mobiler Web-Apps
Link to print article
Confusing UI in iOS7
It’s flat, it’s beautiful — and it can teach us a lot about how a sloppy interface implementation can successfully confuse users.
Don’t Treat Your Brand like a Pet Project
Yahoo just changed their logo, and I like it. What I don’t like is the way they did it. Here is why.
UI Design Trends 2012
After years of gradient and bubble gum color exploitation, we will see more reduced and monochrome interfaces in 2012.
Johannes Ippen
Designer
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